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Pirates Caribbean Chronicles Switch Game Review

Pirates Caribbean Chronicles is a choose-you-own Adventure game like a game I reviewed awhile ago called Dungeons and Tales. While I liked that game a lot, this game about pirates is awful. It’s lazy, nothing makes sense, and you don’t seem to be building towards anything. It’s just a random series of events, like you find a treasure map. It then gives you three or four options and generally explains the risks and rewards of each. You then choose and move on to the next event. You have four meters, gold, weaponry, supplies and crew. Each choice in Pirates Caribbean Chronicles has an effect on the meters, but they really make no sense. Why does not going for a treasure raise my gold? I don’t know.

Real mark of quality there!

Then there’s the screenshot above, which shows the absolute laziness of Pirates Caribbean Chronicles’ developers. They didn’t even bother to edit. Other choices make no sense, like a pirate who claims you sunk their ship. When? Furthermore, despite certain events promising future ramifications for choices, they never come. Events will also repeat if you play long enough. If any of your meters go below zero, you lose, but I have no idea what it takes to win, if you even can win. And frankly I don’t care to win.

You can lose, but can you win? And even if you do win, did you really?

Pirates Caribbean Chronicles is awful. Plain and simple. There’s no real reason to play this. Nothing makes sense. Nothing matters. The developers did not care, why should you? Ultimate games, the publisher has been crapping on a ton of these lately, including an Egypt themed one and a Medieval Europe themed one. How much do you want to bet those two are as also absolutely awful as this one is? I guarantee it. But I’m not going to play them to find out.

Overall: Pirates Caribbean Chronicles is an abysmal choose-your-own Adventure where nothing makes sense.

Verdict: Garbage

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