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Baldur’s Gate 3: All Permanent Bonuses (& How To Get Them)

BG3 is full of permanent bonuses players can obtain. Here’s a guide to finding them all.

Baldur’s Gate 3 is an impressively large game that has a ton of content for players to find and dig into. Some of the content in the game is pretty well-hidden, while other content is easy to find so long as players look.




One thing that players will find is the many bonuses that can be permanently added to their characters throughout the game. Here is a guide to every permanent buff/bonus, its effect, and how to unlock it.

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Act 1 Permanent Bonuses

There are thirteen known permanent bonuses that players are able to obtain during Act 1. Remember, both the Mountain Pass and the Underdark can be explored before moving on to Act 2, so be sure to grab everything you want before heading on.


Buff Name

Effect

Location

How To Unlock

Auntie Ethel’s Hair

+1 to an Ability Score of the player’s choice

Riverside Treehouse

Spare Auntie Ethel’s life after fighting her to save Mayrina

Awakened Illithid Powers

Illithid Powers can now be a Bonus Action

Githyanki Creche

Use the Zaith’isk in the Creche and pass all the Skill Checks

BOOOAL’s Blessing

Gives players an Advantage on Attack Rolls against Bleeding enemies

Underdark

Sacrifice a companion in The Fester Cove and don’t hurt the Kuo-toa

Brand of the Absolute

Unlocks dialogue about being in the Cult of the Absolute

Goblin Camp

Allow Priestess Gut to mark the player

Find Familiar: Scratch

Summon Scratch

The Forest

Let Scratch join the camp

Find Familiar: Shovel

Summon Shovel

Blighted Village

Find the scroll in the Apothecary’s Cellar

Forbidden Knowledge

+1 to Wisdom Saving Throws and Ability Checks

Blighted Village

Succeed the Skill Checks while reading Necromancy of Thay

Instrument Proficiency

Allows the player to successfully play instruments

Emerald Grove

Pass the Charisma Checks with Alfira

Loviatar’s Love

Gain +2 to Attack Rolls and Wisdom Saving Throws while having 30% HP or less

Goblin Camp

Allow Abdirak to hit you in the Goblin Camp

Necromancy of Thay

Speak with Dead Spell added

Blighted Village

Reading the Necromancy of Thay

Paid the Price

+1 Intimidation Check (but -1 Perception Checks)

Riverside Treehouse

Allow Auntie Ethel to remove the Parasite

Survival Instinct

Adds the Survival Instinct Illithid Power

Underdark

Help Omeluum investigate the Parasite

Volo’s Ersatz Eye

Adds permanent See Invisibility

Camp

Allow Volo to remove the Parasite


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Act 2 Permanent Bonuses

Act 2 features eight different permanent bonuses/buffs, some of which are for characters other than Tav. Here’s a breakdown of them all.

Buff Name

Effect

Location

How To Unlock

Arabella’s Shadow Entangle

Adds the spell Entangled to use on Undead

House of Healing

Tell Arabella about her parents

Bardic Inspiration

Adds a 1d12 charge of Bardic Inspiration

Moonrise Towers

Talk to Alfira at the end of Act 2

Gale’s Level 3 Spell Slot

Grants Gale an extra level 3 Spell Slot

Shadow-Cursed Lands

Play Gale’s Origin and consume the Shadow Weave from the Thorms’ corpses

Githzerai Mind Barrier

+1 Advantage on Intelligence Saving Throws

Mind Flayer Colony

Speak to the Waking Mind via the Mind-Archive in the colony

Mystra’s Benevolence

Gale gains an Advantage on Concentration Saving Throws

Moonrise Towers

Have Gale destroy Balthazar’s ritual

Potion of Everlasting Vigor

+2 Strength (even past 20 Strength)

Moonrise Towers

Have Astarion bite Araj Oblodra

Slayer Form

Grants the Slayer Form

Anywhere

Kill Isobel, Tav’s lover, or the highest-approval companion during The Urge.

Summon Us

Summon Us from the prologue

Mind Flayer Colony

Save him in Act 1 and rescue him from the Mind Flayer Colony in Act 2


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Act 3 Permanent Bonuses

The final act of the game features ten permanent bonuses, and once again, they can be used on characters other than Tav. Here’s a breakdown of those bonuses/buffs.

Buff Name

Effect

Location

How To Unlock

Anointed in Splendour

+2 to Saving Throws

Stormshore Tabernacle

Make enough offerings to a deity in the tabernacle

Danse Macabre

Summons 4 Undead to fight alongside the player

Sorcerous Sundries Vaults

Read the Tharchiate Codex and then Necromancy of Thay

Monk’s Curse

Adds the Spell Tasha’s Hideous Laughter

Open Hand Temple

Place the Sentient Amulet (obtained in Act 1) in the Monk’s casket

Mirror of Loss

+2 to an Ability

House of Grief

Pray to the mirror and then sacrifice an Ability

Partial Ceremorphosis

Adds Tier 3 Illithid Powers

Anywhere

Consume the Astral-Touched Tadpole

Slayer Knowledge

Gain an Advantage against Slayers

Camp

Rescue Volo and speak to him at the campsite

Sweet Stone Features

Adds +1d4 Slashing bonus to Attack Rolls and Saving Throws

Circus of the Last Days

Have Boney construct a statue of Tav for the campsite

Tharchiate Codex Vigor

Gain +20 temporary HP after every Long Rest

Sorcerous Sundries Vault

Read the Tharchiate Codex

Unstable Blood

Blood is now highly flammable

Lower City

Help Araj Oblodra again

Vampire Ascendant

Grants Astarion the Ascendant Bite and Misty Escape actions

Cazador’s Palace

Allow Astarion to Ascend


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