BG3 is full of permanent bonuses players can obtain. Here’s a guide to finding them all.
Baldur’s Gate 3 is an impressively large game that has a ton of content for players to find and dig into. Some of the content in the game is pretty well-hidden, while other content is easy to find so long as players look.
One thing that players will find is the many bonuses that can be permanently added to their characters throughout the game. Here is a guide to every permanent buff/bonus, its effect, and how to unlock it.
7:20
Baldur’s Gate 3: Investigate the Murders Quest Guide
If players want to reach the Temple of Bhaal, they first need to figure out what to do about the string of murders in Baldur’s Gate.
Act 1 Permanent Bonuses
There are thirteen known permanent bonuses that players are able to obtain during Act 1. Remember, both the Mountain Pass and the Underdark can be explored before moving on to Act 2, so be sure to grab everything you want before heading on.
Buff Name |
Effect |
Location |
How To Unlock |
---|---|---|---|
+1 to an Ability Score of the player’s choice |
Riverside Treehouse |
Spare Auntie Ethel’s life after fighting her to save Mayrina |
|
Awakened Illithid Powers |
Illithid Powers can now be a Bonus Action |
Githyanki Creche |
Use the Zaith’isk in the Creche and pass all the Skill Checks |
BOOOAL’s Blessing |
Gives players an Advantage on Attack Rolls against Bleeding enemies |
Underdark |
Sacrifice a companion in The Fester Cove and don’t hurt the Kuo-toa |
Unlocks dialogue about being in the Cult of the Absolute |
Goblin Camp |
Allow Priestess Gut to mark the player |
|
Find Familiar: Scratch |
Summon Scratch |
The Forest |
|
Find Familiar: Shovel |
Summon Shovel |
Blighted Village |
Find the scroll in the Apothecary’s Cellar |
Forbidden Knowledge |
+1 to Wisdom Saving Throws and Ability Checks |
Blighted Village |
Succeed the Skill Checks while reading Necromancy of Thay |
Instrument Proficiency |
Allows the player to successfully play instruments |
Emerald Grove |
Pass the Charisma Checks with Alfira |
Loviatar’s Love |
Gain +2 to Attack Rolls and Wisdom Saving Throws while having 30% HP or less |
Goblin Camp |
Allow Abdirak to hit you in the Goblin Camp |
Speak with Dead Spell added |
Blighted Village |
Reading the Necromancy of Thay |
|
Paid the Price |
+1 Intimidation Check (but -1 Perception Checks) |
Allow Auntie Ethel to remove the Parasite |
|
Survival Instinct |
Adds the Survival Instinct Illithid Power |
Underdark |
Help Omeluum investigate the Parasite |
Volo’s Ersatz Eye |
Adds permanent See Invisibility |
Camp |
Allow Volo to remove the Parasite |
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Act 2 Permanent Bonuses
Act 2 features eight different permanent bonuses/buffs, some of which are for characters other than Tav. Here’s a breakdown of them all.
Buff Name |
Effect |
Location |
How To Unlock |
---|---|---|---|
Arabella’s Shadow Entangle |
Adds the spell Entangled to use on Undead |
House of Healing |
|
Bardic Inspiration |
Adds a 1d12 charge of Bardic Inspiration |
Moonrise Towers |
Talk to Alfira at the end of Act 2 |
Gale’s Level 3 Spell Slot |
Grants Gale an extra level 3 Spell Slot |
Shadow-Cursed Lands |
Play Gale’s Origin and consume the Shadow Weave from the Thorms’ corpses |
Githzerai Mind Barrier |
+1 Advantage on Intelligence Saving Throws |
Mind Flayer Colony |
Speak to the Waking Mind via the Mind-Archive in the colony |
Mystra’s Benevolence |
Gale gains an Advantage on Concentration Saving Throws |
Moonrise Towers |
Have Gale destroy Balthazar’s ritual |
Potion of Everlasting Vigor |
+2 Strength (even past 20 Strength) |
Moonrise Towers |
Have Astarion bite Araj Oblodra |
Slayer Form |
Grants the Slayer Form |
Anywhere |
Kill Isobel, Tav’s lover, or the highest-approval companion during The Urge. |
Summon Us |
Summon Us from the prologue |
Mind Flayer Colony |
Save him in Act 1 and rescue him from the Mind Flayer Colony in Act 2 |
5:38
Baldur’s Gate 3: Where To Find Infernal Iron (& How To Use It)
This guide contains details on several locations in which players can find Infernal Iron, a rare and useful material in Baldur’s Gate 3.
Act 3 Permanent Bonuses
The final act of the game features ten permanent bonuses, and once again, they can be used on characters other than Tav. Here’s a breakdown of those bonuses/buffs.
Buff Name |
Effect |
Location |
How To Unlock |
---|---|---|---|
Anointed in Splendour |
+2 to Saving Throws |
Stormshore Tabernacle |
Make enough offerings to a deity in the tabernacle |
Danse Macabre |
Summons 4 Undead to fight alongside the player |
Read the Tharchiate Codex and then Necromancy of Thay |
|
Monk’s Curse |
Adds the Spell Tasha’s Hideous Laughter |
Open Hand Temple |
Place the Sentient Amulet (obtained in Act 1) in the Monk’s casket |
+2 to an Ability |
House of Grief |
Pray to the mirror and then sacrifice an Ability |
|
Partial Ceremorphosis |
Adds Tier 3 Illithid Powers |
Anywhere |
Consume the Astral-Touched Tadpole |
Slayer Knowledge |
Gain an Advantage against Slayers |
Camp |
Rescue Volo and speak to him at the campsite |
Sweet Stone Features |
Adds +1d4 Slashing bonus to Attack Rolls and Saving Throws |
Circus of the Last Days |
Have Boney construct a statue of Tav for the campsite |
Tharchiate Codex Vigor |
Gain +20 temporary HP after every Long Rest |
Sorcerous Sundries Vault |
Read the Tharchiate Codex |
Unstable Blood |
Blood is now highly flammable |
Lower City |
|
Vampire Ascendant |
Grants Astarion the Ascendant Bite and Misty Escape actions |
Cazador’s Palace |
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